View Full Version : Need Help (Colpile error)
Ruffle
08-17-2008, 03:33 PM
Hello there i got some errors but i dont know why:
First:
TatniumD3D error LNK2005: "public: __thiscall std::locale::locale(void)" (??0locale@std@@QAE@XZ) already defined in main.obj
Second:
TatniumD3D fatal error LNK1207: incompatible PDB format in 'c:\Dokumente und Einstellungen\Ruffel\Desktop\D3d8\Debug\TatniumD3D .pdb'; delete and rebuild
Three:
TatniumD3D warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
I need help :(:(:(
Kill3rinstinct
08-17-2008, 03:39 PM
Hello there i got some errors but i dont know why:
First:
TatniumD3D error LNK2005: "public: __thiscall std::locale::locale(void)" (??0locale@std@@QAE@XZ) already defined in main.obj
Second:
TatniumD3D fatal error LNK1207: incompatible PDB format in 'c:\Dokumente und Einstellungen\Ruffel\Desktop\D3d8\Debug\TatniumD3D .pdb'; delete and rebuild
Three:
TatniumD3D warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
I need help :(:(:(
first of all Number Three is just a warning.. it will still compile with a warning
For Number One.. Make sure u defined & also make sure you havent got that code twice.
Number Two is easy.. jus simply delete the pdb file that it wants u to delete in ur project folder.. then rebuild.
Hope this helps..
Ruffle
08-17-2008, 03:48 PM
Ok the warning i know but i dont understand this one:
TatniumD3D error LNK2005: "public: __thiscall std::locale::locale(void)" (??0locale@std@@QAE@XZ) already defined in main.obj
I search all but i find nothing oO
Sry for my bad english im german, i dont understand all.
Add me in xFire janstyle THX
Wieter20
08-18-2008, 02:00 AM
it says already defined in main.obj what u should do:
go build - clean if u click the build tab u now where compile, build rebuild batch build is located at choose clean
now click batch build and click build
now click the normal build
i think this wil fix ur error
and you can ignor the last one but if you want to "fix" it then go settings debug -> to release
Ruffle
08-18-2008, 05:29 AM
it says already defined in main.obj what u should do:
go build - clean if u click the build tab u now where compile, build rebuild batch build is located at choose clean
now click batch build and click build
now click the normal build
i think this wil fix ur error
No it don fix the error but i became 15 new errors because
TatniumD3D error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::InvalidateDeviceObjects(void)" (?InvalidateDeviceObjects@CD3DFont@@QAEJXZ) referenced in function "public: long __thiscall CD3DManager::PreReset(void)" (?PreReset@CD3DManager@@QAEJXZ)
I dont know why :(
ZeaS erklär mir mal bitte auf deutsch :(
Ore add my in xFire: janstyle
Wieter20
08-18-2008, 07:43 AM
post ur source then we can help u
Ruffle
08-18-2008, 07:59 AM
Edit: me was helped thx to all
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