View Full Version : GameGuard Bypass - Remove GG from USF
Dxt-Cobra
06-13-2011, 04:50 PM
Here is how to remove gg from USF. ( project and how to )
#define GGJmp 0x83F4D0
#define GGCmp 0x83F4F5
#define GGCheck 0xCD0F54
void MyThread()
{
while( !0x400000 )//wait until the game is setup!
Sleep(200);
while (1)
{
if( *(BYTE*)GGJmp == 0x75 ){ //cmp GGJmp to write
DWORD old;
VirtualProtect((void*)GGJmp, 0x100, PAGE_READWRITE, &old);
*(short*)GGJmp = 0x9090;
*(DWORD*)GGCmp = 0x0755;
VirtualProtect((void*)GGJmp, 0x100, old, NULL);
}
DWORD pGlobal = *(DWORD*)GGCheck; //Pointer to GGCheck
if (pGlobal)
{
*(bool*) (pGlobal + 0x01) = true;
*(DWORD*)(pGlobal + 0x10) = 0x755;
}
Sleep(100);
}
}
Mario
06-13-2011, 04:52 PM
Great, they're gonna get invaded with hacks now.
1st Post!
Btw, Nice Work.
BlackSAFBoy
06-13-2011, 05:01 PM
Thanks for sharing this method and tutorial cobra :).
ScrubStar
06-13-2011, 05:44 PM
Nice work Dxt-Cobra, glad to see some stuff for USF here in Dxt :)
Heisenberg _White
06-13-2011, 06:00 PM
Here is how to remove gg from USF. ( project and how to )
#define GGJmp 0x83F4D0
#define GGCmp 0x83F4F5
#define GGCheck 0xCD0F54
void MyThread()
{
while( !0x400000 )//wait until the game is setup!
Sleep(200);
while (1)
{
if( *(BYTE*)GGJmp == 0x75 ){ //cmp GGJmp to write
DWORD old;
VirtualProtect((void*)GGJmp, 0x100, PAGE_READWRITE, &old);
*(short*)GGJmp = 0x9090;
*(DWORD*)GGCmp = 0x0755;
VirtualProtect((void*)GGJmp, 0x100, old, NULL);
}
DWORD pGlobal = *(DWORD*)GGCheck; //Pointer to GGCheck
if (pGlobal)
{
*(bool*) (pGlobal + 0x01) = true;
*(DWORD*)(pGlobal + 0x10) = 0x755;
}
Sleep(100);
}
}
Trying it now. Had to reinstall SF :D
Thanks Cobra.
Arcane
06-13-2011, 06:46 PM
Nice work cobra.
TopicGFX™
06-13-2011, 07:10 PM
Thanks Cobra!
Nice Post! :)
GrapeZ
06-13-2011, 11:41 PM
so.. any patched hack will work?
so.. any patched hack will work?
if the hack is patched its most likely the pointers are changed as the rev of the game changes.
GrapeZ
06-14-2011, 12:00 AM
if the hack is patched its most likely the pointers are changed as the rev of the game changes.
so, this is basically for what? xD
Dxt-Code[V]
06-14-2011, 09:10 AM
Removes Debugger Check from GameGuard (So there's only the game's debugger check, which can easily by then be turned off).
Removes the Anti-Cheat which blocks tools like Cheat Engine.
D3D Hacks work without detection.
Loyalty
06-14-2011, 10:10 AM
Cool! good to see you coding in SF!
Mozamel22
07-16-2011, 07:46 AM
wow nice work man but why do it this remove GG why not bypass it whit some midfuncniton hook. what i mean is hook into a function where gg dose not scan but it cant out of the d3d9 model it worked last time i tired but this way looks easy and less work
Dxt-Code[V]
07-16-2011, 11:34 AM
What you're doing is evading. You're avoiding detection by GG, which isn't quite the same as bypassing it.
With a bypass, much can be done. Debug while running, memory edit, hook things like QueryPerformanceCounter, etc.
johntiudy77
07-17-2011, 04:12 AM
;503703']What you're doing is evading. You're avoiding detection by GG, which isn't quite the same as bypassing it.
With a bypass, much can be done. Debug while running, memory edit, hook things like QueryPerformanceCounter, etc.
OWNED
Mozamel22
07-17-2011, 07:38 AM
Ok bro i would prefer the bypass there many ways i.e. wddm hook , gfx card hook midfunctions ect....
Dxt-Code[V]
07-17-2011, 11:54 AM
A full bypass would be extremely difficult. (For major anticheats like PunkBuster, Hackshield, Etc). Evasion would be the smarter thing to do.
Mozamel22
07-18-2011, 01:07 PM
i have no problems whit PB at neither with Hackshiled i can bypass them whit my eye closed but GG tolerables me but i'm making a render hook as well as midfunction hope fully i will get through it
PureLove
12-22-2011, 04:23 PM
;504334']A full bypass would be extremely difficult. (For major anticheats like PunkBuster, Hackshield, Etc). Evasion would be the smarter thing to do.
wich program it's to do this code? C#? C++?
Thanks
Devil_Qc
12-22-2011, 04:43 PM
wich program it's to do this code? C#? C++?
Thanks
C++ if I am right :)
DEXiS
12-29-2011, 01:57 PM
are this just work for USF ?
i want try it to BlackShot if work .
PureLove
01-02-2012, 06:05 PM
And I for Latim Special Force..if work, I would try CE..
Someone have it compiled that could give to me pls? Thanks..
PureLove
02-25-2012, 07:23 AM
C++ if I am right :)
Thanks, like for you :)
guilhermeak47
02-25-2012, 07:36 AM
Nice bro !
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