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View Full Version : GameGuard Bypass - Remove GG from USF



Dxt-Cobra
06-13-2011, 04:50 PM
Here is how to remove gg from USF. ( project and how to )





#define GGJmp 0x83F4D0
#define GGCmp 0x83F4F5
#define GGCheck 0xCD0F54

void MyThread()
{
while( !0x400000 )//wait until the game is setup!
Sleep(200);

while (1)
{
if( *(BYTE*)GGJmp == 0x75 ){ //cmp GGJmp to write
DWORD old;
VirtualProtect((void*)GGJmp, 0x100, PAGE_READWRITE, &old);
*(short*)GGJmp = 0x9090;
*(DWORD*)GGCmp = 0x0755;
VirtualProtect((void*)GGJmp, 0x100, old, NULL);
}

DWORD pGlobal = *(DWORD*)GGCheck; //Pointer to GGCheck
if (pGlobal)
{
*(bool*) (pGlobal + 0x01) = true;
*(DWORD*)(pGlobal + 0x10) = 0x755;
}

Sleep(100);
}
}

Mario
06-13-2011, 04:52 PM
Great, they're gonna get invaded with hacks now.
1st Post!

Btw, Nice Work.

BlackSAFBoy
06-13-2011, 05:01 PM
Thanks for sharing this method and tutorial cobra :).

ScrubStar
06-13-2011, 05:44 PM
Nice work Dxt-Cobra, glad to see some stuff for USF here in Dxt :)

Heisenberg _White
06-13-2011, 06:00 PM
Here is how to remove gg from USF. ( project and how to )





#define GGJmp 0x83F4D0
#define GGCmp 0x83F4F5
#define GGCheck 0xCD0F54

void MyThread()
{
while( !0x400000 )//wait until the game is setup!
Sleep(200);

while (1)
{
if( *(BYTE*)GGJmp == 0x75 ){ //cmp GGJmp to write
DWORD old;
VirtualProtect((void*)GGJmp, 0x100, PAGE_READWRITE, &old);
*(short*)GGJmp = 0x9090;
*(DWORD*)GGCmp = 0x0755;
VirtualProtect((void*)GGJmp, 0x100, old, NULL);
}

DWORD pGlobal = *(DWORD*)GGCheck; //Pointer to GGCheck
if (pGlobal)
{
*(bool*) (pGlobal + 0x01) = true;
*(DWORD*)(pGlobal + 0x10) = 0x755;
}

Sleep(100);
}
}



Trying it now. Had to reinstall SF :D

Thanks Cobra.

Arcane
06-13-2011, 06:46 PM
Nice work cobra.

TopicGFX™
06-13-2011, 07:10 PM
Thanks Cobra!

Nice Post! :)

GrapeZ
06-13-2011, 11:41 PM
so.. any patched hack will work?

TDSM
06-13-2011, 11:49 PM
so.. any patched hack will work?

if the hack is patched its most likely the pointers are changed as the rev of the game changes.

GrapeZ
06-14-2011, 12:00 AM
if the hack is patched its most likely the pointers are changed as the rev of the game changes.

so, this is basically for what? xD

Dxt-Code[V]
06-14-2011, 09:10 AM
Removes Debugger Check from GameGuard (So there's only the game's debugger check, which can easily by then be turned off).
Removes the Anti-Cheat which blocks tools like Cheat Engine.
D3D Hacks work without detection.

Loyalty
06-14-2011, 10:10 AM
Cool! good to see you coding in SF!

Mozamel22
07-16-2011, 07:46 AM
wow nice work man but why do it this remove GG why not bypass it whit some midfuncniton hook. what i mean is hook into a function where gg dose not scan but it cant out of the d3d9 model it worked last time i tired but this way looks easy and less work

Dxt-Code[V]
07-16-2011, 11:34 AM
What you're doing is evading. You're avoiding detection by GG, which isn't quite the same as bypassing it.

With a bypass, much can be done. Debug while running, memory edit, hook things like QueryPerformanceCounter, etc.

johntiudy77
07-17-2011, 04:12 AM
;503703']What you're doing is evading. You're avoiding detection by GG, which isn't quite the same as bypassing it.

With a bypass, much can be done. Debug while running, memory edit, hook things like QueryPerformanceCounter, etc.
OWNED

Mozamel22
07-17-2011, 07:38 AM
Ok bro i would prefer the bypass there many ways i.e. wddm hook , gfx card hook midfunctions ect....

Dxt-Code[V]
07-17-2011, 11:54 AM
A full bypass would be extremely difficult. (For major anticheats like PunkBuster, Hackshield, Etc). Evasion would be the smarter thing to do.

Mozamel22
07-18-2011, 01:07 PM
i have no problems whit PB at neither with Hackshiled i can bypass them whit my eye closed but GG tolerables me but i'm making a render hook as well as midfunction hope fully i will get through it

PureLove
12-22-2011, 04:23 PM
;504334']A full bypass would be extremely difficult. (For major anticheats like PunkBuster, Hackshield, Etc). Evasion would be the smarter thing to do.

wich program it's to do this code? C#? C++?

Thanks

Devil_Qc
12-22-2011, 04:43 PM
wich program it's to do this code? C#? C++?

Thanks

C++ if I am right :)

DEXiS
12-29-2011, 01:57 PM
are this just work for USF ?
i want try it to BlackShot if work .

PureLove
01-02-2012, 06:05 PM
And I for Latim Special Force..if work, I would try CE..

Someone have it compiled that could give to me pls? Thanks..

PureLove
02-25-2012, 07:23 AM
C++ if I am right :)

Thanks, like for you :)

guilhermeak47
02-25-2012, 07:36 AM
Nice bro !