Dxt-Cobra
04-24-2008, 01:44 PM
OK Heres how to detour the mouse for probably any game.
you will need detours 1.5 to use this.
make a new file to your project and name it mouse.h
add this code
//------------------------------Detoured Mouse By www.DxtH4x.com-----------------------------------------------//
//--------------------------------------------------------------------------------------------//
//---------------------------------------made by Dxt-Cobra--------------------------------------------//
/*
to use:
#include "mouse.h"
//when you want to call the mouse
Fake_ShowCursor(true);
//add your hook...
DetourFunctionWithTrampoline((unsigned char*)fShowCursor,(unsigned char*)Fake_ShowCursor);
*/
DETOUR_TRAMPOLINE(int WINAPI fShowCursor(bool bShow),ShowCursor);
int WINAPI Fake_ShowCursor(bool bShow)
{
int FSC;
FSC = fShowCursor(bShow);
return FSC;
}
i have also included the mouse.h file if you dont know how to make a file.
you will need detours 1.5 to use this.
make a new file to your project and name it mouse.h
add this code
//------------------------------Detoured Mouse By www.DxtH4x.com-----------------------------------------------//
//--------------------------------------------------------------------------------------------//
//---------------------------------------made by Dxt-Cobra--------------------------------------------//
/*
to use:
#include "mouse.h"
//when you want to call the mouse
Fake_ShowCursor(true);
//add your hook...
DetourFunctionWithTrampoline((unsigned char*)fShowCursor,(unsigned char*)Fake_ShowCursor);
*/
DETOUR_TRAMPOLINE(int WINAPI fShowCursor(bool bShow),ShowCursor);
int WINAPI Fake_ShowCursor(bool bShow)
{
int FSC;
FSC = fShowCursor(bShow);
return FSC;
}
i have also included the mouse.h file if you dont know how to make a file.