View Full Version : [Source] Drawing a Crosshair
Str8Soulja
02-09-2008, 12:55 AM
Here is an easy way to draw a crosshair in the center of your screen
//Globals
float ScreenCenterX = 0.0f;//Horizontal Position
float ScreenCenterY = 0.0f;//Vertical Position
bool crosshair = false;
D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );
//Add this SetViewport
ScreenCenterX = ( float )pViewport->Width / 2;
ScreenCenterY = ( float )pViewport->Height / 2;
//Add this in EndScene
if(crosshair)
{
D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};
m_pD3Ddev->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
m_pD3Ddev->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);
}
Wrhackadmin
04-08-2008, 09:55 AM
how i create the hotkey for set on the crosshair
how i create the hotkey for set on the crosshair
turn it on like other things
examples:
if crosshair = !crosshair
-----
if (crosshair)
or any other ways
if getasynckeystate(VK_NUMPAD1)
{
crosshair();
}
something like this..
Wrhackadmin
04-08-2008, 10:13 AM
where i put this in endscene?
Goldenfox
04-08-2008, 04:34 PM
thx dude that helped me:D
hack4fun88
04-08-2008, 04:51 PM
thx very good xD
poiuytrewq321
04-08-2008, 05:24 PM
so you add this to the .dll file you get from the vip hack?
Wrhackadmin
04-11-2008, 06:56 AM
i get error when use crosshair(); IN HOTKEY WHY?
virus7799
04-11-2008, 07:18 AM
i get error when use crosshair(); IN HOTKEY WHY?
What's the error?
omg lol crosshair(); -> void function if you want to use this you need to creat a void function
void crosshair()
{
D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};
m_pD3Ddev->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
m_pD3Ddev->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);
}
not sure lol but should work
virus7799
04-11-2008, 07:37 AM
omg lol crosshair(); -> void function if you want to use this you need to creat a void function
void crosshair()
{
D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};
m_pD3Ddev->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
m_pD3Ddev->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);
}
not sure lol but should work
Lol yeah, it's pretty basic.
mojo007
04-21-2008, 02:16 PM
i used this and my red crosshair comes up on top of the corner!
i use 22 screen, with 1600*
virus7799
04-24-2008, 08:38 AM
i used this and my red crosshair comes up on top of the corner!
i use 22 screen, with 1600*
What is your exact screen resolution? It works perfectly for 1024 x 768.
Aprill27
05-17-2008, 11:40 PM
What is your exact screen resolution? It works perfectly for 1024 x 768.
i have the same problem the crosshair is on up left corner.I use the resulution 1024 x 768 what can be the problem
ganglyman21
05-18-2008, 04:52 AM
This is a simple one I can definitly field. Where you float screencenter x+y from the example it says 0.0 you need to change it to the center of your screen, ie for 1280x1024 like mine you need to:
float ScreenCenterX = 640.0f; //Horizontal Position
float ScreenCenterY = 512.0f; //Vertical Position
Then when you draw the crosshair itself you draw +20 and -20 each way from those points. Hope this helped ;D
olie122333
05-29-2008, 03:02 PM
What is your exact screen resolution? It works perfectly for 1024 x 768.
i use that screen resolution on a 17" screen, and for me too it comes in the top right :(
FrancYescO
07-10-2008, 10:43 AM
convert float to long possible lost of data.....
and for this the crosshair is in the corner.... ho i can fix it ?? :(
SteeL
07-19-2008, 01:49 AM
thanks guys, thnx for crosshair function ZeaS
FrancYescO
08-26-2008, 04:59 AM
there isn't a way to autodetect the screen resolution??:D:D
Bllacke DaPimped
01-19-2009, 11:54 AM
Wait, where do we put this code on?
Keksiii`
02-13-2009, 11:36 PM
thanks dude
bit-o-bytes
02-14-2009, 06:24 AM
like most Tuts... they give several people the codes, in sections which is what you should do. But Most Other People (including me) show the finished and completed code at the end. which would help explain to others how everything should look so they re-read and understand it to thier fullest pottential.
- B.O.B
dragon2me
02-23-2009, 05:57 AM
I going use it For snipersmile
Thanks!! :D
artur4ik
03-04-2009, 02:33 AM
Its good.But i use better crosshair sniperheadshot2
Wieter20
03-06-2009, 04:34 AM
Its good.But i use better crosshair sniperheadshot2
wdf is your problem?
that post has nothing to do with it...
and if its "so good" post it
NzHacker
03-27-2009, 03:02 PM
Thanks.:)..
sirmrxmrsir
03-27-2009, 03:45 PM
I have seriously been looking for this source!!!!!!!! THANKYOU!
Th3Doc7or
04-27-2009, 05:18 PM
Here is an easy way to draw a crosshair in the center of your screen
//Globals
float ScreenCenterX = 0.0f;//Horizontal Position
float ScreenCenterY = 0.0f;//Vertical Position
bool crosshair = false;
D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );
//Add this SetViewport
ScreenCenterX = ( float )pViewport->Width / 2;
ScreenCenterY = ( float )pViewport->Height / 2;
//Add this in EndScene
if(crosshair)
{
D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};
m_pD3Ddev->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
m_pD3Ddev->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);
}
I get this error when compiling any d3d scripts:
fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
and when i add #include "stdafx" to the top of d3d8dev.cpp it gives me loads of errors. I cant figure out what im doing wrong, any suggestions?
Zanza
04-28-2009, 04:30 AM
Project > Properties > C/C++ > Precompiled Header > Create/Use Precompiled Headers : No Using Precompiled Headers.
try that.
cardoow
04-28-2009, 02:11 PM
Project > Properties > C/C++ > Precompiled Header > Create/Use Precompiled Headers : No Using Precompiled Headers.
try that.
if you make a new project choose for empty project, and you never have such errors :p
Precompiled Headers is caused by stdafx.h
killaj515
05-03-2009, 03:03 PM
where should i insert this
telrfono
05-07-2009, 11:37 PM
Really nice Thanks i have a crosshair but its really crappy :P
[WR-H]Black
06-06-2009, 02:42 PM
Guys ive got a prob with setviewport i dunno where it is or what it is can sb help me?I want to make a xhair in d3d9 for ca,waiting for quick responses ...Black
Zanza
06-06-2009, 05:02 PM
Black;178848']Guys ive got a prob with setviewport i dunno where it is or what it is can sb help me?I want to make a xhair in d3d9 for ca,waiting for quick responses ...Black
You need to vtable hook SetViewPort...
unsigned long SetViewPort; // vtable 40
..
[WR-H]Black
06-07-2009, 05:10 AM
u missunderstood me zanza i didnt have a setviewport in hans d3d9 base,already solved my problem made a setviewport but got some stupid errors because hans base is uncomplete...Black
Zanza
06-07-2009, 05:49 AM
Black;179025']u missunderstood me zanza i didnt have a setviewport in hans d3d9 base,already solved my problem made a setviewport but got some stupid errors because hans base is uncomplete...Black
I do understand you because you don't have something like HRESULT mySetViewPort(/)
You need to hook SetViewPort and then create it.
hans base isn't incomplete.
[WR-H]Black
06-07-2009, 05:08 PM
I already created it but i get other errors for me pdevica is a undeclared indefier or whatever it is and there are ; missing^^
Zanza
06-08-2009, 04:28 PM
Black;179300']I already created it but i get other errors for me pdevica is a undeclared indefier or whatever it is and there are ; missing^^
dx8 -> LPDIRECT3DDEVICE8 *pDevice;
dx9 -> LPDIRECT3DDEVICE9 *pDevice;
dx8 -> SetViewport(CONST D3DVIEWPORT8* pViewport)
dx9 -> SetViewport(CONST D3DVIEWPORT9 *pViewport)
Oh yeah hans' base was something with pD3DdeviceX...
with some coding skills you could now proceed,
rocker8659
06-09-2009, 03:33 PM
I like it, basic, but I like it. Congratz
JulianIsra
07-11-2009, 11:36 AM
how can i just change the size of the aimpoint becouse is so big
Joey.Envoy
07-11-2009, 12:00 PM
pretty sweet
i'm having dificulty
but nice job on showing everyone
diehard791
07-18-2009, 01:29 PM
thx this should help me out
windowsvista
07-27-2009, 06:13 PM
I created my crosshair, created it in endscene, but its detected. How do I get it to be undetected?
Faith
07-28-2009, 09:47 AM
Give credits please...This was taken from Frit0 at GD. I know advertising isnt allowed, but heres the thread.
http://forum.gamedeception.net/showthread.php?t=9912
NicholeAyala
08-02-2009, 01:46 AM
for ppl asking where to put it go learn how to code because he says where on top of each code "Globals" is on top, and the rest jus say it :)
for ppl that their crosshair is on top corner do this
Globals:
//Crosshair
float ScreenCenterX = 0.0f;//Horizontal Position
float ScreenCenterY = 0.0f;//Vertical Position
SetViewPort:
ScreenCenterX = ( float )pViewport->Width / 2;
ScreenCenterY = ( float )pViewport->Height / 2;
Endscene:
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */; ;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 255 ), 0, 0);//White
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 255 ), 0, 0);//White
change the colors to watever and i labeled what the numbers are like -10 so change those to change hight or width or watever
to make a hotkey do what ZeaS said
if ur having trouble then idk jus reply
o ya some ppl might post this cuz i did but it was becuz i did something wrong in the menu, say u want to make different crosshairs for a menu like if its on "1" then its white, and if its on "2" its black so i used this on hans menu without no errors so 1st i declared the item state like so
int Xhair = 0;
then i made a group for values such as 1, 2, 3, 4 and so on, like so
char *opt_123[] = { "Off","1","2","3","4","5","6","7","8","9","10","11","Off" };
i went up to 11 cuz i wanted alot of colors rofl :)
then in the menu i made my item like this
pMenu->AddItem("Crosshair" , &Xhair , opt_123, 13);
then in endscene i made all my crosshairs like this (plz if anyone know how to shorten this code ill appreciate it lol)
//Crosshair
if (Xhair==1)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */; ;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 255 ), 0, 0);//White
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 255 ), 0, 0);//White
}
if (Xhair==2)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 0 ), 0, 0);//Black
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 0 ), 0, 0);//Black
}
if (Xhair==3)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 155, 155, 155 ), 0, 0);//Grey
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 155, 155, 155 ), 0, 0);//Grey
}
if (Xhair==4)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 0, 0 ), 0, 0);//Red
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 0, 0 ), 0, 0);//Red
}
if (Xhair==5)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 255, 0 ), 0, 0);//Green
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 255, 0 ), 0, 0);//Green
}
if (Xhair==6)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 0, 0);//Blue
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 0, 0);//Blue
}
if (Xhair==7)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 0 ), 0, 0);//Yellow
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 0 ), 0, 0);//Yellow
}
if (Xhair==8)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 155, 0, 155 ), 0, 0);//Purple
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 155, 0, 155 ), 0, 0);//Purple
}
if (Xhair==9)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 0, 255 ), 0, 0);//Pink
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 0, 255 ), 0, 0);//Pink
}
if (Xhair==10)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 155, 0 ), 0, 0);//Orange
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 155, 0 ), 0, 0);//Orange
}
if (Xhair==11)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 255, 255 ), 0, 0);//Cyan
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 255, 255 ), 0, 0);//Cyan
}
their all the same size jus different colors
your welcome!
maradona4u0
08-18-2009, 11:21 AM
Woot, That sounds good ! but how about making a fine crosshair alone ! Thanks :D
NicholeAyala
08-18-2009, 07:05 PM
what do u mean alone? like jus 1? lol jus take the rest out of there like 1 would jus be
//Crosshair
if (Xhair==1)
{
D3DVIEWPORT9 viewP;
pDevice->GetViewport( &viewP );
DWORD ScreenCenterX = viewP.Width / 2;
DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-10/* X Left */, ScreenCenterY, ScreenCenterX+ 10/* X Right */, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-10/* Y Up */, ScreenCenterX+ 1,ScreenCenterY+10}/* Y Down */; ;
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 255 ), 0, 0);//White
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 255 ), 0, 0);//White
}
alienboy
11-06-2009, 12:31 PM
thx very good xD
i don't understand anything here,but i wanna make hack's :mad:sniperheadshot2
TheLastSecond
11-06-2009, 01:02 PM
lol you cant just make hacks
ive been studying C++ for 2 years now and im finally at the FPS game hacks level
learn C++ for until you can make some console games
then learn D3D for about 3 months then make a couple D3D apps then more will make since
http://directxtutorial.com is a good d3d site
learn C++ first though or it wont make since
also check out some of my tutorials
o0swaldo0
11-16-2009, 04:33 AM
the game detect my dll, how can i do undetectable
Process-Leet
12-02-2009, 04:45 PM
At everyone posting a source, For a crosshair. You honestly do not need half of what you've posted xD
Anyway i allways place my crosshair in DIP.
Depends on what game you make a crosshair for. Direct3D coding on some games need to be bypass because of the strings anticheat scans for..
TheLastSecond
12-02-2009, 08:23 PM
after ur post in the other section
u obviously arnt very skilled in D3D hacking u do have to hook the D3D stuff or it will do nothing dont post false advice
Process-Leet
12-02-2009, 08:28 PM
Lmao are you kidding me? xD
maybe you're the one that needs to learn alittle more :)
About my last post of drawing a crosshair it was a missunderstanding a very nooby mistake on my part.
hej12300
12-03-2009, 09:21 AM
plzzzz somone can help me cuz when i open the d3d8dev and post the code and i made a wallhack but now hot to save and get the dll cuz im a noob at it i just cant find the. dll
th4natos
12-03-2009, 09:33 AM
plzzzz somone can help me cuz when i open the d3d8dev and post the code and i made a wallhack but now hot to save and get the dll cuz im a noob at it i just cant find the. dll
Oh man, you shouldn't be trying to make hacks if you are a noob. Learn the basics of C++ first.
hej12300
12-03-2009, 01:05 PM
I said im not at makin the code i meant making a dll cuz i cant find it help me
TheLastSecond
12-03-2009, 01:56 PM
Lmao are you kidding me? xD
maybe you're the one that needs to learn alittle more :)
About my last post of drawing a crosshair it was a missunderstanding a very nooby mistake on my part.
thank u for apologising and ive been coding for 2 years :P im not nooby
th4natos
12-03-2009, 06:39 PM
I said im not at makin the code i meant making a dll cuz i cant find it help me
Exactly, learn the basics of coding first.
NicholeAyala
12-04-2009, 03:25 PM
yo th4nat0s howd u become a coder? i thought u didnt come on here alot. and instead of posting crap like that l337 dont whine about others code when u aint postin a simpler way to prove that u know what u talkin about
TheLastSecond
12-04-2009, 03:46 PM
Exactly, learn the basics of coding first.
ok then tell him to learn the basics then tell him how to do it or other wise ur just being an annoying a hole
-=ProUser=-
12-09-2009, 09:19 AM
where will I put the codes?
Header files?
Resource files?
Source files?
then what .cpp of .h?
THANKS!
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