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View Full Version : Problem with hack-scope works the rest not -.-*



4n4rchis7
01-31-2008, 07:03 AM
i have coded a c++ hack, but when i start the hack just scope works-.-*




// Warrock Simple HackDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Warrock Simple Hack.h"
#include "Warrock Simple HackDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

DWORD proc_id;
HANDLE hProcess;

void memory()
{
HWND hWnd = FindWindow(0, "WarRock");
GetWindowThreadProcessId(hWnd, &proc_id);
hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATIO N|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_I NFORMATION, FALSE, proc_id);
}

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWarrockSimpleHackDlg dialog

CWarrockSimpleHackDlg::CWarrockSimpleHackDlg(CWnd* pParent /*=NULL*/)
: CDialog(CWarrockSimpleHackDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CWarrockSimpleHackDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CWarrockSimpleHackDlg::DoDataExchange(CDataExchang e* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWarrockSimpleHackDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CWarrockSimpleHackDlg, CDialog)
//{{AFX_MSG_MAP(CWarrockSimpleHackDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnScopeOn)
ON_BN_CLICKED(IDC_BUTTON2, OnScopeOff)
ON_BN_CLICKED(IDC_BUTTON3, OnCrosshairOn)
ON_BN_CLICKED(IDC_BUTTON4, OnCrosshairOff)
ON_BN_CLICKED(IDC_BUTTON5, OnAntikickOn)
ON_BN_CLICKED(IDC_BUTTON6, OnAntikickOff)
ON_BN_CLICKED(IDC_BUTTON7, On5thSlotOn)
ON_BN_CLICKED(IDC_BUTTON8, On5thSlotOff)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWarrockSimpleHackDlg message handlers

BOOL CWarrockSimpleHackDlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}

// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

return TRUE; // return TRUE unless you set the focus to a control
}

void CWarrockSimpleHackDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}

// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.

void CWarrockSimpleHackDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}

// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CWarrockSimpleHackDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}

void Writelong(long addy, long value)
{
memory();
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &value, sizeof(value), NULL);

}
void WritePointerFloat(long addy, short offset, float value)
{
long maddy;
long saddy;
memory();
ReadProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
saddy = maddy + offset;
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
}

void CWarrockSimpleHackDlg::OnScopeOn()
{
Writelong(0xAF33E6, 1);

}

void CWarrockSimpleHackDlg::OnScopeOff()
{
Writelong(0xAF33E6, 0);

}

void CWarrockSimpleHackDlg::OnCrosshairOn()
{
Writelong(0xAF343C, 0);

}

void CWarrockSimpleHackDlg::OnCrosshairOff()
{
Writelong(0xAF343C, 1);

}

void CWarrockSimpleHackDlg::OnNoSpreadOn()
{
Writelong(0xAF3434, 0);

}

void CWarrockSimpleHackDlg::OnNoSpreadOff()
{
Writelong(0xAF3434, 1);

}

void CWarrockSimpleHackDlg::On5thSlotOn()
{
Writelong(0xD29650, 4);

}

void CWarrockSimpleHackDlg::On5thSlotOff()
{
Writelong(0xD29650, 0);

}




What is wrong i have no idea
and can you please tell me where to put the code for the hotkeys??

thx 4n4rchis7

wr194t
01-31-2008, 07:05 AM
Hotkeys go in timers.

4n4rchis7
01-31-2008, 07:20 AM
and wherer to put in the timers??
which line i mean

wr194t
01-31-2008, 07:22 AM
and wherer to put in the timers??
which line i meanPut timers under your functions.

Wieter20
01-31-2008, 07:26 AM
dude.. no spread, crosshair, inst spawn etc. all go in timer
u need to freeze it..:eek::eek: