View Full Version : [Help] Stride, pCount, nVertices
blipi
05-10-2009, 03:08 PM
I've tried searching for them with a Stride/pCount... logger but I didn't get anything usefull...
I just got that: Players doesn't get textured (they get white). Anyone knows why?
And that 36 Stride just colors a lot of things up, including players.
Anyone can help me getting the correct ones?
cardoow
05-10-2009, 04:20 PM
i can help you, but my the game crashes when i inject my logger:S...
so can you send me your logger(if its not private stuff) then i be
able to help you logging the strides
my msn = rapt0rbot@live.nl
blipi
05-10-2009, 06:04 PM
I already know how the logger works, i was asking if any1 knew why players dont get textured and if any1 had the stride...
ps: If it crashes when starting it's not cus the logger but the d3d9 hook or a bad declared/reseted font
I'll add u tomorrow
Vescovo
05-10-2009, 07:12 PM
That happens because in your code for the model rec
it does this
if ( Stride = some number ){
return 0;
}
or
if ( Stride = some number ){
return NULL;
}
blipi
05-11-2009, 05:33 AM
lol....
I already know how d3d works..... I know that if I return 0 or D3D_OK the object will get untextured...
But im not doing that, i'm disabling ***able and setting the texture to a D3DColor or to a texture... Everything gets textured except players.
cardoow
05-11-2009, 08:17 AM
i know what you talking about, i had it to i had chams on stride 36 but my players where white :S, maybe the parameters are edited and the makers of op7 s*ck?
blipi
05-11-2009, 11:02 AM
Yea, it's a mess.
Stamina, recoil, etc. aren't in a struct, like player, which sucks xD
D3D is a total mess...
And their anti-cheat just sucks.. xD
Could someone tell me si setting textures to all 4 levels would work? Thx
P.S.: I've added u.
abrasionking
05-11-2009, 11:07 AM
dont u think hack need update or its just a lazy bug
blipi
05-11-2009, 11:10 AM
Edit: Thank you all, I've solved it!
Take a look at my new post pls.
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