Bigxxx
01-02-2008, 06:18 PM
Good evening all ,
I have a question about two addresses!
My first question is:
- I made a new c++ hack and it have near all ud addresses but not these two...
So i added winchester like this:
case SPRINTTWELLE:
{
if (GetAsyncKeyState(VK_END)&1<< 0xF)
huwhf209wfh (0x12A8560, 0x4C, 42);
else
If209jwf2 (0xAC4A66,0);
}
break;
The else is an unimportant it is öhm i think perfectaim/recoil it is only the difference to turn the winchester off if you dont press end anymore ;)
My second question:
I added swim like this :
case SPRINTELLE:
{
if (GetAsyncKeyState(VK_MENU)&1<< 0xF)
huwhf209wfh (0x12A8560, 0x276, 4);
else
If209jwf2 (0xAC4A66,0);
}
The same with else ,
but i got a little bug if i press End the player move but with no effect it looks like sliding its nice but not the function i want ;)
Thx all who will help ;)
The red places can be wrong i think ..
I have a question about two addresses!
My first question is:
- I made a new c++ hack and it have near all ud addresses but not these two...
So i added winchester like this:
case SPRINTTWELLE:
{
if (GetAsyncKeyState(VK_END)&1<< 0xF)
huwhf209wfh (0x12A8560, 0x4C, 42);
else
If209jwf2 (0xAC4A66,0);
}
break;
The else is an unimportant it is öhm i think perfectaim/recoil it is only the difference to turn the winchester off if you dont press end anymore ;)
My second question:
I added swim like this :
case SPRINTELLE:
{
if (GetAsyncKeyState(VK_MENU)&1<< 0xF)
huwhf209wfh (0x12A8560, 0x276, 4);
else
If209jwf2 (0xAC4A66,0);
}
The same with else ,
but i got a little bug if i press End the player move but with no effect it looks like sliding its nice but not the function i want ;)
Thx all who will help ;)
The red places can be wrong i think ..