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Bigxxx
01-02-2008, 06:18 PM
Good evening all ,
I have a question about two addresses!

My first question is:

- I made a new c++ hack and it have near all ud addresses but not these two...
So i added winchester like this:

case SPRINTTWELLE:
{
if (GetAsyncKeyState(VK_END)&1<< 0xF)
huwhf209wfh (0x12A8560, 0x4C, 42);
else
If209jwf2 (0xAC4A66,0);
}
break;
The else is an unimportant it is öhm i think perfectaim/recoil it is only the difference to turn the winchester off if you dont press end anymore ;)

My second question:

I added swim like this :

case SPRINTELLE:
{
if (GetAsyncKeyState(VK_MENU)&1<< 0xF)
huwhf209wfh (0x12A8560, 0x276, 4);
else
If209jwf2 (0xAC4A66,0);
}

The same with else ,
but i got a little bug if i press End the player move but with no effect it looks like sliding its nice but not the function i want ;)


Thx all who will help ;)

The red places can be wrong i think ..

R3bel19
01-02-2008, 07:04 PM
Hi, no that is not right


R3bel19

Bigxxx
01-02-2008, 07:10 PM
ähhhm thx but i made in endeffect the same like you ;) I use writealong and i made the same in the module and in the timers / buttons ;)
And hotkeys arent difficult ;)

R3bel19
01-03-2008, 05:09 AM
No, you forgot the Text before the Shotgun...
Put the text exaxtly before the shotguncode (not in the timer).
And Hotkeys arent difficult, I know, I just thought it would be easier for you^^.

You did absoulutly not do the same like I did. look
{
switch(nIDEvent)
{
case FIRSTTIMER: <---- hope u define it in Resource.h
{
if (GetKeyState(VK_RBUTTON)&1)
Writelong(0xAC4A66, 1); <--- here
else
Writelong(0xAC4A66, 0); <--- and here nothing changed only the value.
}
break; // end of a case
}

But DXT-crobra explained very well I think!
Thank you :)


But do you can play a long time without geting kicked?

R3bel19

Bigxxx
01-03-2008, 07:48 AM
Sure i made the module ud but ....
Hehe fine that you explane it but i am not nooby on this :P
I made a lot of vip hacks on c++ and yes i #define it ;)
The only things i cant is shotgun and swim on air :(
I can teleport , superjump , nop ....

DutchHelFire
01-03-2008, 08:17 AM
REBEL!!!!!!! it needs to be WritePOINTERlong

R3bel19
01-03-2008, 08:23 AM
For me wokrs Writelong, did u testet Writepointerfloat this update?

R3bel19