Str8Soulja
03-09-2009, 02:44 PM
GUNZ: THE DUEL
http://i43.tinypic.com/nw0e51.jpg
Gameplay
Unlike many other common games that involve shooting guns and using swords, daggers, etc. GunZ has its own community-introduced gameplay styles that many people use.
Quest
In Quest mode, players, in a group of up to four members, go through parts of a map for a certain number of stages, which are determined by the quest level. In each stage players are required to kill masses of creatures, and the game ends when every member of the player team dies or completes all the stages. So far, there are a total of 3 different maps in which Quest can take place. They are Prison, Mansion, and Dungeon.
Players can make the quests tougher and more profitable by using special quest items to increase the quest level that can be bought from the in-game store or obtained during a quest. Quest items in-game are stored in glowing chests randomly placed around the map. Players run through these to obtain an item randomly selected.
The items obtained depend on the level of the character and whatever quest items are in use. By sacrificing certain items in combination, players can enter a boss quest. These items are normally obtained through defeated monsters or through the in-game shop.
The quest system was designed to reduce the amount of time needed to prepare for boss raids that are typical in many other online games.
http://upload.wikimedia.org/wikipedia/en/2/2f/Gunz0148gp2.JPG
Kill system
In GunZ, when a player achieves a kill, they may receive one or more of five animations that appear above the player's head, along with a narration. They are "All Kill", "Unbelievable", "Excellent", "Fantastic" and "Head Shot". A player does not have to be the killer of an opponent to get the animation (i.e. they may get an "Unbelievable" animation as long as they have dealt large damage to an opponent).
Leveling
Scoring kills in GunZ earns a player "bounty", which is the currency unit in the world of GunZ, and EXP, which contribute to the progression or advancement of a player's level. The amount of EXP and bounty a player receives for a kill depends on the level of the opponent defeated.
Loss of EXP
By typing the command /suicide, killing oneself with their own explosives, or by falling into a bottomless pit, one is considered to have committed suicide, and will only lose EXP when having a level of more than 5 or is not in a Training game.
When a player with a level of 21 or more is killed, he will lose EXP if the opponent is 10 levels lower than him. This only occurs in channels other than the Expert Channel or higher. The amount of EXP lost depends on the level of the character. Higher levels will result in higher loss of EXP.
When a player's EXP drops to the point in which the player has less than 0% EXP for their level, it is possible to move back one level with an EXP of 99%. This means they will be able to revert back to their previous level by achieving an EXP of 1% or more.
Network system
GunZ's networking system in most parts of the game is peer to peer, unlike many online shooters. Players connect to other players through their client, instead of through a central server. However, if one player has difficulty establishing connection with another, either the error "Agent Error : Agent not available" comes up, or if (NAT) is available on the server, the player will connect through TCP/IP directly.
Although this works well on LANS or within relatively short distances, longer distances between players creates high latency, or lag. Because GunZ relies on the player being hit to transfer a packet back to every other player to inform their clients that they were hit, players who have slower connections are harder to kill, as any packets sent to inform the client that they are being attacked are delayed.
http://gunz.ijji.com/
http://i43.tinypic.com/nw0e51.jpg
Gameplay
Unlike many other common games that involve shooting guns and using swords, daggers, etc. GunZ has its own community-introduced gameplay styles that many people use.
Quest
In Quest mode, players, in a group of up to four members, go through parts of a map for a certain number of stages, which are determined by the quest level. In each stage players are required to kill masses of creatures, and the game ends when every member of the player team dies or completes all the stages. So far, there are a total of 3 different maps in which Quest can take place. They are Prison, Mansion, and Dungeon.
Players can make the quests tougher and more profitable by using special quest items to increase the quest level that can be bought from the in-game store or obtained during a quest. Quest items in-game are stored in glowing chests randomly placed around the map. Players run through these to obtain an item randomly selected.
The items obtained depend on the level of the character and whatever quest items are in use. By sacrificing certain items in combination, players can enter a boss quest. These items are normally obtained through defeated monsters or through the in-game shop.
The quest system was designed to reduce the amount of time needed to prepare for boss raids that are typical in many other online games.
http://upload.wikimedia.org/wikipedia/en/2/2f/Gunz0148gp2.JPG
Kill system
In GunZ, when a player achieves a kill, they may receive one or more of five animations that appear above the player's head, along with a narration. They are "All Kill", "Unbelievable", "Excellent", "Fantastic" and "Head Shot". A player does not have to be the killer of an opponent to get the animation (i.e. they may get an "Unbelievable" animation as long as they have dealt large damage to an opponent).
Leveling
Scoring kills in GunZ earns a player "bounty", which is the currency unit in the world of GunZ, and EXP, which contribute to the progression or advancement of a player's level. The amount of EXP and bounty a player receives for a kill depends on the level of the opponent defeated.
Loss of EXP
By typing the command /suicide, killing oneself with their own explosives, or by falling into a bottomless pit, one is considered to have committed suicide, and will only lose EXP when having a level of more than 5 or is not in a Training game.
When a player with a level of 21 or more is killed, he will lose EXP if the opponent is 10 levels lower than him. This only occurs in channels other than the Expert Channel or higher. The amount of EXP lost depends on the level of the character. Higher levels will result in higher loss of EXP.
When a player's EXP drops to the point in which the player has less than 0% EXP for their level, it is possible to move back one level with an EXP of 99%. This means they will be able to revert back to their previous level by achieving an EXP of 1% or more.
Network system
GunZ's networking system in most parts of the game is peer to peer, unlike many online shooters. Players connect to other players through their client, instead of through a central server. However, if one player has difficulty establishing connection with another, either the error "Agent Error : Agent not available" comes up, or if (NAT) is available on the server, the player will connect through TCP/IP directly.
Although this works well on LANS or within relatively short distances, longer distances between players creates high latency, or lag. Because GunZ relies on the player being hit to transfer a packet back to every other player to inform their clients that they were hit, players who have slower connections are harder to kill, as any packets sent to inform the client that they are being attacked are delayed.
http://gunz.ijji.com/