PDA

View Full Version : Stuck, Never seen this error before? help plz



Quadshot
12-09-2007, 03:08 AM
KillTimer(FIRSTTIMER);
}

void CSkeletonDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case SECONDTIMER:

The error points to the middle bracket


-My entire code, if u need it


// SkeletonDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Skeleton.h"
#include "SkeletonDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
DWORD proc_id;
HANDLE hProcess;

void memory()
{
HWND hWnd = FindWindow(0, "WarRock");
GetWindowThreadProcessId(hWnd, &proc_id);
hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATIO N|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_I NFORMATION, FALSE, proc_id);
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSkeletonDlg dialog

CSkeletonDlg::CSkeletonDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSkeletonDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSkeletonDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSkeletonDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSkeletonDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSkeletonDlg, CDialog)
//{{AFX_MSG_MAP(CSkeletonDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON1, OnScopeOn)
ON_BN_CLICKED(IDC_BUTTON3, OnScopeoff)
ON_BN_CLICKED(IDCANCEL, OnStaminaon)
ON_BN_CLICKED(IDOK, OnStaminaoff)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSkeletonDlg message handlers

BOOL CSkeletonDlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}

// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

return TRUE; // return TRUE unless you set the focus to a control
}

void CSkeletonDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}

// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.

void CSkeletonDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}

// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSkeletonDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}

void Writelong(long addy, long value)
{
memory();
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &value, sizeof(value), NULL);

}
void WritePointerFloat(long addy, short offset, float value)
{
long maddy;
long saddy;
memory();
ReadProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
saddy = maddy + offset;
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
}


void CSkeletonDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case FIRSTTIMER:
{
if (GetKeyState(VK_RBUTTON)&1)
Writelong(0xAE4A26, 2);
else
Writelong(0xAE4A26, 0);

}
break; // end of a case
}

CDialog::OnTimer(nIDEvent);
}

void CSkeletonDlg::OnScopeOn()
{
SetTimer(FIRSTTIMER, 1, NULL);
}

void CSkeletonDlg::OnScopeoff()
{
KillTimer(FIRSTTIMER);
}

void CSkeletonDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case SECONDTIMER:
{
Writelong (0x8E2AFC, 1);
}
break; // end of a case
}

CDialog::OnTimer(nIDEvent);
}

void CSkeletonDlg::OnStaminaon()
{
SetTimer(FIRSTTIMER, 1, NULL);

}

void CSkeletonDlg::OnStaminaoff()
{
KillTimer(FIRSTTIMER);
}



and finally, the error


Deleting intermediate files and output files for project 'Skeleton - Win32 Debug'.
--------------------Configuration: Skeleton - Win32 Debug--------------------
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Skeleton.cpp
SkeletonDlg.cpp
C:\Program Files\Microsoft Visual Studio\MyProjects\Skeleton\SkeletonDlg.cpp(231) : error C2084: function 'void __thiscall CSkeletonDlg::OnTimer(unsigned int)' already has a body
Generating Code...
Error executing cl.exe.

Skeleton.exe - 1 error(s), 0 warning(s)

jimdrie
12-09-2007, 04:42 AM
KillTimer(FIRSTTIMER);
}

void CSkeletonDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case SECONDTIMER:

The error points to the middle bracket


-My entire code, if u need it


// SkeletonDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Skeleton.h"
#include "SkeletonDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
DWORD proc_id;
HANDLE hProcess;

void memory()
{
HWND hWnd = FindWindow(0, "WarRock");
GetWindowThreadProcessId(hWnd, &proc_id);
hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATIO N|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_I NFORMATION, FALSE, proc_id);
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSkeletonDlg dialog

CSkeletonDlg::CSkeletonDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSkeletonDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSkeletonDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSkeletonDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSkeletonDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSkeletonDlg, CDialog)
//{{AFX_MSG_MAP(CSkeletonDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON1, OnScopeOn)
ON_BN_CLICKED(IDC_BUTTON3, OnScopeoff)
ON_BN_CLICKED(IDCANCEL, OnStaminaon)
ON_BN_CLICKED(IDOK, OnStaminaoff)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSkeletonDlg message handlers

BOOL CSkeletonDlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}

// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

return TRUE; // return TRUE unless you set the focus to a control
}

void CSkeletonDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}

// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.

void CSkeletonDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}

// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSkeletonDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}

void Writelong(long addy, long value)
{
memory();
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &value, sizeof(value), NULL);

}
void WritePointerFloat(long addy, short offset, float value)
{
long maddy;
long saddy;
memory();
ReadProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
saddy = maddy + offset;
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
}


void CSkeletonDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case FIRSTTIMER:
{
if (GetKeyState(VK_RBUTTON)&1)
Writelong(0xAE4A26, 2);
else
Writelong(0xAE4A26, 0);

}
break; // end of a case
}

CDialog::OnTimer(nIDEvent);
}

void CSkeletonDlg::OnScopeOn()
{
SetTimer(FIRSTTIMER, 1, NULL);
}

void CSkeletonDlg::OnScopeoff()
{
KillTimer(FIRSTTIMER);
}

void CSkeletonDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case SECONDTIMER:
{
Writelong (0x8E2AFC, 1);
}
break; // end of a case
}

CDialog::OnTimer(nIDEvent);
}

void CSkeletonDlg::OnStaminaon()
{
SetTimer(FIRSTTIMER, 1, NULL);

}

void CSkeletonDlg::OnStaminaoff()
{
KillTimer(FIRSTTIMER);
}



and finally, the error


Deleting intermediate files and output files for project 'Skeleton - Win32 Debug'.
--------------------Configuration: Skeleton - Win32 Debug--------------------
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Skeleton.cpp
SkeletonDlg.cpp
C:Program FilesMicrosoft Visual StudioMyProjectsSkeletonSkeletonDlg.cpp(231) : error C2084: function 'void __thiscall CSkeletonDlg::OnTimer(unsigned int)' already has a body
Generating Code...
Error executing cl.exe.

Skeleton.exe - 1 error(s), 0 warning(s)




You have made two timers, with the same name, this is the second one:

void CSkeletonDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case SECONDTIMER:
{
Writelong (0x8E2AFC, 1);
}
break; // end of a case
}

CDialog::OnTimer(nIDEvent);
}

Move the contents of it to the first timer, then delete this code above, and then everything should work.

sk1nhead
12-09-2007, 04:43 AM
I've helped him out already throught xfire, lols ^^
Hmm...I should get payd for this:eek:

Quadshot
12-09-2007, 05:03 AM
you probably should, lets just say i have alot of problems at the moment :P

sk1nhead
12-09-2007, 05:14 AM
you probably should, lets just say i have alot of problems at the moment :P
You look like me:p