View Full Version : Whats Wrong in this SuperJump code??
Rudde
12-08-2007, 12:28 PM
Button:
Dim JSER As Long
Dim JSER1 As Long
Dim JSER2 As Single
Call ReadALong("WarRock", &H12C8520, JSER)
JSER1 = JSER + &H179
JSER2 = Text1.Text
Call WriteAFloat("WarRock", JSER1, JSER2)
Timer:
If GetKeyPress(vbKeyMButton) Then
Dim JSER As Long
Dim JSER1 As Long
Dim JSER2 As Single
Call ReadALong("WarRock", &H12C8520, JSER)
JSER1 = JSER + &H179
JSER2 = Text1.Text
Call WriteAFloat("WarRock", JSER1, JSER2)
End If
janitso
12-08-2007, 12:32 PM
I think warrock has been updatated
Rudde
12-08-2007, 12:48 PM
I have take in the new codes.. I can just go underground if i use -2000 but i DONT get in the sky
wr194t
12-08-2007, 03:00 PM
Don't use -2000 as the value. - = below 0 which makes you go underground. You want to make the value 1000-2000+ to jump in the air.
DutchHelFire
12-09-2007, 02:45 AM
didnt the ofset get 178????
Rudde
12-09-2007, 03:51 AM
I have the value on 1500+ so vats the problem?
wr194t
12-09-2007, 11:18 AM
didnt the ofset get 178????Oh I just noticed that. Your offset is 179, but it should be 178.
Oh I just noticed that. Your offset is 179, but it should be 178.
doesn`t work, too ;) i got the same problem it only works in emblem >_>
DutchHelFire
12-10-2007, 09:45 AM
doesn`t work, too ;) i got the same problem it only works in emblem >_>
ye and in emblem NFD doesnt works!
ye and in emblem NFD doesnt works!
thats not true mine works
str1k3r21
12-11-2007, 07:14 AM
thats the new warrock update :P
thats the new warrock update :P
hehe my superjump work now ^^ :P just "don`t use my module generator" because there is a fucking bug in it... now my superjump works perfect ;)
[i will release later a updated version of the module maker (then the superjump... works :)]
~ZeaS
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