man2fight
12-04-2007, 12:44 PM
:confused: i got 2 errors :confused:
C:\Program Files\Microsoft Visual Studio\MyProjects\Wtf project\ScopeDlg.cpp(212) : error C2601: 'OnScopeOn' : local function definitions are illegal
C:\Program Files\Microsoft Visual Studio\MyProjects\Wtf project\ScopeDlg.cpp(300) : fatal error C1075: end of file found before the left brace '{' at 'C:\Program Files\Microsoft Visual Studio\MyProjects\Wtf project\ScopeDlg.cpp(293)' was matched
Generating Code...
Error executing cl.exe.
Scope.exe - 2 error(s), 0 warning(s)
Plz help me
// my trainerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "scope.h"
#include "scopeDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
DWORD proc_id;
HANDLE hProcess;
void memory()
{
HWND hWnd = FindWindow(0, "WarRock");
GetWindowThreadProcessId(hWnd, &proc_id);
hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATIO N|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_I NFORMATION, FALSE, proc_id);
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScopeDlg dialog
CScopeDlg::CScopeDlg(CWnd* pParent /*=NULL*/)
: CDialog(CScopeDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CScopeDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CScopeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CScopeDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CScopeDlg, CDialog)
//{{AFX_MSG_MAP(CScopeDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnScopeOn)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON3, OnStaminaOn)
ON_BN_CLICKED(IDC_BUTTON4, OnStaminaOff)
ON_BN_CLICKED(IDC_BUTTON2, OnCrosshairOn)
ON_BN_CLICKED(IDC_BUTTON5, OnCrosshairOff)
ON_BN_CLICKED(IDC_BUTTON6, OnRecoilOn)
ON_BN_CLICKED(IDC_BUTTON7, OnRecoilOff)
ON_BN_CLICKED(IDC_BUTTON8, OnSpreadOn)
ON_BN_CLICKED(IDC_BUTTON9, OnSpreadOff)
ON_BN_CLICKED(IDC_BUTTON10, OnFifthSlotOn)
ON_BN_CLICKED(IDC_BUTTON11, OnFifthSlotOff)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScopeDlg message handlers
BOOL CScopeDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
SetTimer(THIRDTIMER,1,NULL); //////heres your timer i added
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CScopeDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CScopeDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CScopeDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void Writelong(long addy, long value)
{
memory();
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &value, sizeof(value), NULL);
}
void WritePointerFloat(long addy, short offset, float value)
{
long maddy;
long saddy;
memory();
ReadProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
saddy = maddy + offset;
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
{
void CScopeDlg::OnScopeOn()
{
Writelong(0xADD126, 1);
void CScopeDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case FIRSTTIMER:
{
Writelong (0x8DBAFC,1120403456); //Stamina timer
}
break;
case SECONDTIMER:
{
Writelong (0xADD14C,1); //crosshair timer
}
break;
case THIRDTIMER: //timer for zoom hotkey
{
if (GetKeyState(VK_RBUTTON)&1)
Writelong(0xADD126, 1);
else
Writelong(0xADD126, 0);
}
break;
case FOURTHTIMER: //timer for recoil
{
Writelong (0xADD16B, 0);
}
break;
case FIFTHTIMER: //timer for spread
{
Writelong (0xADD164, 0);
}
break;
case SIXTHTIMER: //timer for fifth slot
{
Writelong (0xCE6500, 4);
}
break;
void CScopeDlg::OnStaminaOn() //stamina button on
{
SetTimer(FIRSTTIMER, 1, NULL);
void CScopeDlg::OnStaminaOff() //stamina button off
{
KillTimer(FIRSTTIMER);
void CScopeDlg::OnCrosshairOn() //crosshair button on
{
SetTimer(SECONDTIMER, 1, NULL);
void CScopeDlg::OnCrosshairOff() //crosshair button off
{
KillTimer(SECONDTIMER);
void CScopeDlg::OnRecoilOn() //recoil button on
{
SetTimer(FOURTHTIMER, 1, NULL);
void CScopeDlg::OnRecoilOff() //recoil button off
{
KillTimer(FOURTHTIMER);
void CScopeDlg::OnSpreadOn() //spread button on
{
SetTimer(FIFTHTIMER, 1, NULL);
void CScopeDlg::OnSpreadOff() //spread button off
{
KillTimer(FIFTHTIMER);
void CScopeDlg::OnFifthSlotOn() //fifth slot button on
{
SetTimer(SIXTHTIMER, 1, NULL);
void CScopeDlg::OnFifthSlotOff() //fifth slot button off
{
KillTimer(SIXTHTIMER);
}
C:\Program Files\Microsoft Visual Studio\MyProjects\Wtf project\ScopeDlg.cpp(212) : error C2601: 'OnScopeOn' : local function definitions are illegal
C:\Program Files\Microsoft Visual Studio\MyProjects\Wtf project\ScopeDlg.cpp(300) : fatal error C1075: end of file found before the left brace '{' at 'C:\Program Files\Microsoft Visual Studio\MyProjects\Wtf project\ScopeDlg.cpp(293)' was matched
Generating Code...
Error executing cl.exe.
Scope.exe - 2 error(s), 0 warning(s)
Plz help me
// my trainerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "scope.h"
#include "scopeDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
DWORD proc_id;
HANDLE hProcess;
void memory()
{
HWND hWnd = FindWindow(0, "WarRock");
GetWindowThreadProcessId(hWnd, &proc_id);
hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATIO N|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_I NFORMATION, FALSE, proc_id);
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScopeDlg dialog
CScopeDlg::CScopeDlg(CWnd* pParent /*=NULL*/)
: CDialog(CScopeDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CScopeDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CScopeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CScopeDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CScopeDlg, CDialog)
//{{AFX_MSG_MAP(CScopeDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnScopeOn)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON3, OnStaminaOn)
ON_BN_CLICKED(IDC_BUTTON4, OnStaminaOff)
ON_BN_CLICKED(IDC_BUTTON2, OnCrosshairOn)
ON_BN_CLICKED(IDC_BUTTON5, OnCrosshairOff)
ON_BN_CLICKED(IDC_BUTTON6, OnRecoilOn)
ON_BN_CLICKED(IDC_BUTTON7, OnRecoilOff)
ON_BN_CLICKED(IDC_BUTTON8, OnSpreadOn)
ON_BN_CLICKED(IDC_BUTTON9, OnSpreadOff)
ON_BN_CLICKED(IDC_BUTTON10, OnFifthSlotOn)
ON_BN_CLICKED(IDC_BUTTON11, OnFifthSlotOff)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScopeDlg message handlers
BOOL CScopeDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
SetTimer(THIRDTIMER,1,NULL); //////heres your timer i added
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CScopeDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CScopeDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CScopeDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void Writelong(long addy, long value)
{
memory();
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &value, sizeof(value), NULL);
}
void WritePointerFloat(long addy, short offset, float value)
{
long maddy;
long saddy;
memory();
ReadProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
saddy = maddy + offset;
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
{
void CScopeDlg::OnScopeOn()
{
Writelong(0xADD126, 1);
void CScopeDlg::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case FIRSTTIMER:
{
Writelong (0x8DBAFC,1120403456); //Stamina timer
}
break;
case SECONDTIMER:
{
Writelong (0xADD14C,1); //crosshair timer
}
break;
case THIRDTIMER: //timer for zoom hotkey
{
if (GetKeyState(VK_RBUTTON)&1)
Writelong(0xADD126, 1);
else
Writelong(0xADD126, 0);
}
break;
case FOURTHTIMER: //timer for recoil
{
Writelong (0xADD16B, 0);
}
break;
case FIFTHTIMER: //timer for spread
{
Writelong (0xADD164, 0);
}
break;
case SIXTHTIMER: //timer for fifth slot
{
Writelong (0xCE6500, 4);
}
break;
void CScopeDlg::OnStaminaOn() //stamina button on
{
SetTimer(FIRSTTIMER, 1, NULL);
void CScopeDlg::OnStaminaOff() //stamina button off
{
KillTimer(FIRSTTIMER);
void CScopeDlg::OnCrosshairOn() //crosshair button on
{
SetTimer(SECONDTIMER, 1, NULL);
void CScopeDlg::OnCrosshairOff() //crosshair button off
{
KillTimer(SECONDTIMER);
void CScopeDlg::OnRecoilOn() //recoil button on
{
SetTimer(FOURTHTIMER, 1, NULL);
void CScopeDlg::OnRecoilOff() //recoil button off
{
KillTimer(FOURTHTIMER);
void CScopeDlg::OnSpreadOn() //spread button on
{
SetTimer(FIFTHTIMER, 1, NULL);
void CScopeDlg::OnSpreadOff() //spread button off
{
KillTimer(FIFTHTIMER);
void CScopeDlg::OnFifthSlotOn() //fifth slot button on
{
SetTimer(SIXTHTIMER, 1, NULL);
void CScopeDlg::OnFifthSlotOff() //fifth slot button off
{
KillTimer(SIXTHTIMER);
}